GAME RULES

The game begins with each player rolling one cubilete.

The player with the highest roll, A-K-Q-J-T-N’s (in order of value), goes first.

Players take turn rolling the dice keeping in mind that each turn consists of three rolls at most before the highest combination is selected.

Players can stop rolling any time after the first roll, especially if they roll 5 Aces which amounts to winning the entire game not just that single round.

Patas, or points are scored when a player has the highest pairing per order A-K-Q-J-10- or 9’s. For example, if player one rolls 3 Queens then player two must roll minimum 4 Queens, 3 Kings or 3 Aces as examples of what would overmatch a roll of 3 Queens by player one.

Once a player completes 3 possible rolls of the dice, the turn passes to the player on the left until each player has scored their round. A point is awarded to the player with the highest score of the round.

First player to reach 10 patas or points, wins the match. Once a winner is determined, the game restarts with the same participants from the previous game.

The ultimate goal of each roll is to score Carabinas.

If you roll any Carabina during the game, you immediately win the round and get to keep rolling for another round. Let’s look at 3 different types of Carabinas...

**Carabina de Aces**

This one is worth ten points and is very difficult to obtain. To obtain Carabina de Aces, you need to get a complete set of five aces within the three-roll limit.

If you get Carabina de Aces, you are awarded 10 points and the game is automatically over. You are the winner of the game, even if no one else had a chance to roll. Plus, you get to be the first roller in the next game!

**Carabina de (Kings) Naturales**

For this, you need to collect five Kings within your three allotted rolls. If you get this type of Carabina, you get five points. You then win the round!

The round then ends, and you get to keep on rolling into the next round.

**Carabina de (Kings) No Naturales**

The only way to obtain this Carabina is by pairing Aces with the Kings.

**The Ace** can be paired with any of the other dice because it is wild. If you obtain this type of Carabina, you get two points. You win the round, the round ends and you get to keep on rolling on to the next round.

The game begins with each player rolling one cubilete.

The player with the highest roll, A-K-Q-J-T-N’s (in order of value), goes first.

Players take turn rolling the dice keeping in mind that each turn consists of three rolls at most before the highest combination is selected.

Players can stop rolling any time after the first roll, especially if they roll 5 Aces which amounts to winning the entire game not just that single round.

Patas, or points are scored when a player has the highest pairing per order A-K-Q-J-10- or 9’s. For example, if player one rolls 3 Queens then player two must roll minimum 4 Queens, 3 Kings or 3 Aces as examples of what would overmatch a roll of 3 Queens by player one.

Once a player completes 3 possible rolls of the dice, the turn passes to the player on the left until each player has scored their round. A point is awarded to the player with the highest score of the round.

First player to reach 10 patas or points, wins the match. Once a winner is determined, the game restarts with the same participants from the previous game.

The ultimate goal of each roll is to score Carabinas.

If you roll any Carabina during the game, you immediately win the round and get to keep rolling for another round. Let’s look at 3 different types of Carabinas...

**Carabina de Aces**

This one is worth ten points and is very difficult to obtain. To obtain Carabina de Aces, you need to get a complete set of five aces within the three-roll limit.

If you get Carabina de Aces, you are awarded 10 points and the game is automatically over. You are the winner of the game, even if no one else had a chance to roll. Plus, you get to be the first roller in the next game!

**Carabina de (Kings) Naturales**

For this, you need to collect five Kings within your three allotted rolls. If you get this type of Carabina, you get five points. You then win the round!

The round then ends, and you get to keep on rolling into the next round.

**Carabina de (Kings) No Naturales**

The only way to obtain this Carabina is by pairing Aces with the Kings.

**The Ace** can be paired with any of the other dice because it is wild. If you obtain this type of Carabina, you get two points. You win the round, the round ends and you get to keep on rolling on to the next round.